Key points discussed
This session primarily focused on the significance of storytelling in gaming and its influence on engagement. The speaker highlighted how storytelling plays a crucial role in capturing players' interest and emphasized the need for games to have meaningful narratives to avoid disappointing both players and creators. Personal background and interests in storytelling were also discussed, with the speaker's unexpected journey into storytelling elucidated, including their transition from engineering to founding a role-playing game company in France. They discovered that stories created by players significantly impacted the gaming experience. Moreover, the introduction to the "Thoughtful Thinkers" podcast and the guest, Kurt McLung, was detailed, along with discussions about Kurt's approach to storytelling, role-playing games, and community-driven stories.
The session also delved into the decline of the gaming industry with the advent of the internet and the speaker's transition to paper games and role-playing game development. Their love for role-playing games led them to a career in video game writing, where they specialized in script doctoring, lead writing, and world design. The importance of storytelling in human culture and its influence on history, as well as the speaker's transition from a project management engineer to a storyteller, were also explored. Furthermore, technical difficulties were encountered multiple times, but the speaker returned, addressing questions from participants and discussing the creation of a knowledge database by repairmen, emphasizing the importance of communication and connectivity in problem-solving.
The speaker also shared their first memories of playing games, highlighted their top three storytellers in various industries, and discussed their experience with web3 games/apps, expressing a positive outlook for the future of web gaming and more!
AI Summary provided by the tool Videohighlight w/ timestamps
00:03 Introduction and Theme of Engagement
In this section, the speaker introduces the topic of engagement and the importance of storytelling in games.
Importance of Storytelling in Games
Storytelling is an essential element in games to engage players. 00:22Games should have something to say, otherwise they may disappoint both the players and the creators. 00:43
01:02 Personal Background and Interest in Storytelling
The speaker shares their personal background and how they became interested in storytelling.
Unexpected Journey into Storytelling
The speaker grew up in a conservative area where role-playing games were frowned upon. 03:01Initially pursued engineering but found it unfulfilling. 03:37A chance encounter with a French girl led them to move to France, where they started their own role-playing game company alongside their engineering job. 03:59Discovered that the stories created by players were more impactful than those generated by computer programs. 05:59
02:05 Introduction to "Thoughtful Thinkers" Podcast
The speaker introduces the "Thoughtful Thinkers" podcast and its connection to the theme of engagement.
Podcast Introduction
The podcast is titled "Once Upon a Time and Other Tales" and is part of an unconference on engagement organized by Trusted Seed. 02:25The guest for this episode is Kurt McLung, who will share his experiences with storytelling. 02:45
02:45 Kurt McLung's Approach to Storytelling
Kurt McLung discusses his approach to storytelling based on a quote by Jordan Peele.
Giving Audiences Unexpected Experiences
Kurt McLung resonates with Jordan Peele's quote about giving the audience something they don't see coming. 02:45Kurt shares that his own life and professional journey have been full of unexpected twists and turns. 03:01
03:20 Role-playing Games and Story Creation
Kurt McLung discusses the role-playing game industry and how players contribute to story creation.
Role-playing Games as a Storytelling Medium
Kurt grew up loving role-playing games, but they were controversial in his conservative community. 03:20Started their own role-playing game company in France, where players' contributions became an integral part of the storytelling experience. 05:13
03:59 Play-by-Mail Games and Community Stories
Kurt McLung talks about play-by-mail games and how player communities created stories.
Play-by-Mail Games and Community Interaction
Play-by-mail games allowed players to send orders by mail, creating a unique gaming experience before the internet era. 03:59Players would write letters to each other, meet in cafes, and create additional content through their interactions. 05:59
Note: The transcript continues beyond this point, but it is not included in this summary as per the given instructions.
06:33 The Decline of the Gaming Industry with the Advent of the Internet
In this section, the speaker discusses how the gaming industry quickly declined with the rise of the internet and readily available games. They also highlight their own experience and learnings during this time.
The Impact of Internet on Gaming Industry
The gaming industry died rapidly with the emergence of the internet.Availability of online games made waiting for physical copies unappealing.Learned valuable lessons from this period.
07:08 Transition to Paper Games and Role Play Game Development
This section focuses on the speaker's transition to working on paper games and role play game development after leaving engineering.
Working with Humanoids Associates
Joined a company called Humanoids Associates to create paper top paper games.Collaborated with Jovi and Muus on creating a paper game based on "The Incal" and "The Metabarons" comic book series.
Rebooting Might and Magic at Ubisoft
Idea was to make a computer game out of "The Incal" and "The Metabarons."Hired by Ubisoft to reboot Might and Magic franchise.Worked as lead writer for all their games related to Might and Magic for five years.
09:17 Love for Role Play Games & Career in Video Game Writing
This section highlights how the speaker's passion for role play games led them into a career in video game writing.
From Player to Writer
Started as a fan of role play games since age 13.Unexpectedly ended up writing major video games for Ubisoft, including Heroes of Might & Magic.
Specialization in Video Game Writing
Became a specialist in video game writing, script doctoring, lead writing, and world design.Has written over 50 games for various studios in France, Germany, America, and China.
09:41 The Power of Storytelling and the Influence of History
This section explores the importance of storytelling in human culture and its influence on history.
Storytelling as a Core Element
Storytelling is essential to human beings.History and common law are passed down through storytelling.
Balder's Gate 3 and Community-driven Games
Speaker has created a studio working on a CRPG similar to Balder's Gate.Discusses how community involvement drives game development.
10:16 Transition from Project Management Engineer to Storyteller
This section delves into the speaker's transition from being a project management engineer to becoming a storyteller.
Telling Stories Through Project Management
Realized that project management involved telling stories about projects.Received stories from others about their experiences with projects.
Learning from Stephen Denning and John CD Brown
Read books by Stephen Denning and John CD Brown.Explores how Xerox hired John CD Brown to solve their repairment problem through storytelling.
These notes provide an overview of the main topics discussed in the transcript. Each section focuses on a specific aspect of the speaker's journey in the gaming industry, including the decline of the industry with the advent of the internet, transitioning to paper games and role play game development, career in video game writing, power of storytelling, and transitioning from engineering to storytelling.
13:44 Technical Difficulties
The speaker experiences technical difficulties and gets disconnected from the conversation temporarily.
Connection Issue
The speaker mentions that someone may have experienced a dead battery on their desktop or got kicked off.They assure the audience to hold on for a moment while they resolve the issue.
13:58 Speaker Returns
The speaker returns after being disconnected and apologizes for the interruption.
Apology
The speaker apologizes for getting cut off and assures that technical issues can happen in the tech industry.They ask if they were rambling about Xerox and repairment before getting disconnected.
14:37 Questions for Trusted Deed Unconference
The speaker addresses questions from participants regarding the Trusted Deed Unconference.
Questions for Jessie
Participants are requested to send their questions to Jessie, who will be able to answer them.There is mention of Jordan not being able to write in the chat, and it is suggested that this issue should be looked into.
14:55 Troubleshooting Chat Issues
The speaker tries to troubleshoot chat issues faced by a participant named Jordan.
Encouraging Participation
The speaker asks Jordan to try writing in the chat again since they can see that Jordan is typing.They encourage Jordan's participation by saying "Hi" when Jordan successfully writes in the chat.
16:32 Speaker Returns Again
After another brief disconnection, the speaker returns once more and apologizes for the interruption.
Reconnection
The speaker acknowledges their return and apologizes again for what happened earlier.They express gratitude for understanding technical difficulties in the tech industry.
16:56 War Story Database Creation
The speaker discusses the creation of a knowledge database called the War Story Database by repairmen.
Knowledge Sharing
Repairmen created a knowledge database of pragmatic solutions to help each other fix problems.This was the first known war story database, where repairmen shared stories of how they solved problems.The focus was on communication and connectivity to access the knowledge in people's brains.
17:15 Importance of Communication and Connectivity
The speaker emphasizes the importance of communication and connectivity in solving problems.
Shared Information
At that time, sharing information was not common, and people focused more on creating manuals for fixing problems.The speaker highlights the need for people to talk to each other and share stories of problem-solving.
17:46 Problem-Solving Stories
The speaker explains why problem-solving stories are compelling and draw attention.
Engaging Stories
People are naturally drawn to stories that involve arguments or disagreements about how things should be done.These stories capture attention because they present a problem that others might face someday and want to solve.
18:04 Three Types of Dialogue Scenes
The speaker discusses three types of dialogue scenes commonly found in fiction writing.
Seduction, Intimidation, and Negotiation Scenes
Fiction writing primarily consists of scenes involving seduction, intimidation, or negotiation.Other types of scenes are considered boring unless they involve action or conflict like violence or fighting.
18:38 Engagement through Storytelling
The speaker explains how storytelling is used to engage audiences in various mediums.
Building Engagement
In video games and presentations at work, storytelling is used to build engagement with the audience.Stories need to be relatable and useful to capture attention effectively.
19:10 Importance of Useful Stories
The speaker emphasizes the importance of stories that provide useful information or solutions.
Relatable Situations
Non-fiction stories, such as cooking tutorials on YouTube, offer practical solutions to specific problems.However, stories about personal experiences and challenges, like burning an omelet on Christmas Eve, are more engaging and relatable.
19:59 The Power of Storytelling
The speaker discusses how storytelling is deeply ingrained in human nature.
Intrinsic Nature
Storytelling has been part of human DNA since the invention of language.While some may view it as spin or persuasion, storytelling serves to share relatable situations and help others solve problems.
20:18 Mapping Stories for Engagement
The speaker explains how they map out stories to create engagement in their game development process.
Creating Engagement
Every game created involves mapping out stories that will engage players by providing useful information or solutions.Engagement occurs when players find the story relevant and beneficial to their own experiences.
Note: Timestamps have been associated with bullet points where available.
21:39 The Value of Sharing Stories and Peer Communities
This section discusses the value of sharing stories and creating peer communities, using the example of Xerox. The repair people around the world shared their knowledge and experiences, which helped in reducing costs and improving customer satisfaction.
Xerox's Peer Community
21:57 Xerox created a peer community where repair people shared their knowledge and experiences.Repair people shared unconventional methods to fix machines, leading to pragmatic solutions.Heroes emerged within the community who were able to fix machines that others couldn't.
Incentivizing the Community
22:17 Xerox decided to incentivize the community by offering rewards for the best stories.However, the community rejected this idea as they wanted to keep their space free from money incentives.They believed that their job was already being paid for through salaries.
Communities and Money
22:48 Communities can be built by investing time, energy, and money into them.However, there are also communities that are earned through providing value or fulfilling promises.Discord communities can self-police themselves without external moderation.
23:08 Web 3 and New Forms of Democracy
This section explores the concept of Web 3 and its potential for reinventing democracy. It touches upon ideas such as knowledge sharing, new forms of government, and temporary autonomous zones.
Hope for Web 3
23:25 Web 3 initially sparked hope for knowledge sharing and making the world a better place.It was seen as an opportunity to invent new forms of democracy and government.Temporary autonomous zones were envisioned as spaces outside societal constraints where new worlds could be built.
Reinventing Models
23:43 Web 3 allowed for the reinvention of models without constraints based on nationality, sex, race, or sexual preference.Ideas such as universal voting rights and voting based on time spent in a community were explored.The goal was to create a better world and prevent societal issues.
24:14 Speculation and Financial Focus
This section discusses how speculation and financial focus overshadowed the initial vision of Web 3, leading to concerns about its potential impact.
Shadow of Speculation
24:33 Speculation started to dominate discussions around Web 3.People began focusing more on the financial aspects rather than the original goals of knowledge sharing and reinventing democracy.This shift raised concerns about the direction Web 3 was taking.
Note: The transcript ends here.
27:48 The Motivation for Creating Better Worlds
In this section, the speaker discusses how people are motivated by making the world a better place and how open source communities like Epic and Unity provide tools for creating new worlds.
Motivation for Making the World Better
People are motivated by making the world a better place for everyone.Open source communities like Epic and Unity provide tools for creating new worlds.These communities have an open mindset and encourage collaboration.Examples of open systems include Mozilla and Dungeons and Dragons.
28:09 Understanding Openness in Creation
The speaker explores the concept of openness in creation, using examples from various mediums such as games, literature, and movies.
Exploring Openness in Creation
Openness allows people to create content and express their ideas freely.Dungeons and Dragons created an open system for people to create their own worlds.Thousands of worlds have been created through this open system.Metaphors such as elves, dwarves, and dragons are used to represent different ideas in these worlds.
28:25 Web 3.0: Tools for Building Better Worlds
The speaker discusses how web 3.0 provides tools that enable people to build better worlds, express their ideas, and develop communities with new philosophies.
Web 3.0: Enabling Better Worlds
Web 3.0 offers more tools for expressing ideas and building virtual worlds.It allows for the development of metaphoric spaces where people can interact and play together.These spaces can be used to explore new philosophies or ways of looking at the world.Web 3.0 has the potential to address issues such as resource allocation, environmental conservation, and social interactions.
29:00 Embracing Diversity and the Power of Metaphors
The speaker emphasizes the importance of diversity and how metaphors can help convey powerful messages in creating engaging worlds.
Embracing Diversity and Metaphors
Diversity is seen as a strength and wealth of our planet.Games, illustrations, and other mediums can help convey the power of diversity.Metaphors are used to represent different ideas and concepts in these mediums.Engaging worlds need to have a purpose beyond just lore or aesthetics.
29:36 Moving Beyond Speculation in Web 3.0
The speaker discusses the need for meaningful content creation in web 3.0, rather than focusing solely on speculation or financial gain.
Meaningful Content Creation
Many projects in web 3.0 focus on speculation rather than meaningful content creation.Creating images or NFTs without a clear context or message lacks substance.Building engaging worlds requires understanding the purpose behind the creation.Cultural mediums like games are tools for sharing feelings, adventures, and beliefs about the future of humanity.
30:28 The Importance of Real Memories in Storytelling
The speaker highlights the significance of real memories in storytelling across various mediums such as video games, poems, books, and movies.
Real Memories in Storytelling
Real memories resonate with people more than anything else.Video games, poems, books, and movies all have real memories translated into them.These memories create a connection between creators and audiences.Sharing personal experiences through storytelling creates an emotional anchor for engagement.
31:57 Building Engaging Worlds with Purpose
The speaker emphasizes the importance of creating engaging worlds with purpose by providing examples from different mediums.
Creating Engaging Worlds with Purpose
Building engaging worlds requires a clear purpose and context.Merely replicating existing ideas or concepts will not resonate with audiences.Examples like Taylor Swift's songs and Ratatouille movie demonstrate the power of real memories in creating engaging content.The anchor that links people together is their shared experiences, such as childhood memories.
33:06 Unique Memories and Human Connection
The speaker discusses how unique memories contribute to human connection and the diverse range of experiences people have.
Unique Memories and Human Connection
Each person has their own unique memories that contribute to human connection.Memories shape our individual perspectives and experiences.Different mediums evoke different memories for each person.Understanding and appreciating these diverse memories strengthens human connections.
Note: Timestamps are approximate.
33:57 The Impact of Shared Memories
In this section, the speaker discusses the significance of shared memories and how they can create a sense of community and connection among individuals.
Importance of Shared Memories
Shared memories have a powerful impact on individuals and communities.When people experience similar events or emotions, it creates a bond and allows for meaningful connections.Memories can be created through various mediums such as storytelling, games, movies, or music.
Creating Community through Shared Memories
Sharing memories within a community fosters a sense of belonging and unity.Discussions and interactions about shared memories strengthen the bond between individuals.Fanfiction and creative content inspired by shared memories further enhance the community's engagement.
Examples of Shared Memories in Gaming
Video games have the ability to create memorable moments that players can share with others.Games like "Bers Gate 3" provide opportunities for players to experience emotional journeys together.Players often recall specific scenes or moments from games that had a profound impact on them.
Art as a Catalyst for Shared Experience
Cultural art forms like movies, music, or paintings bring people together through shared experiences.Visiting museums or listening to popular songs creates common ground for conversation and connection.Communities formed around cultural art are inclusive and open to welcoming new members based on shared values.
37:26 The Power of Fanfiction in Building Communities
This section explores how fanfiction plays a significant role in building communities around beloved franchises. The speaker shares personal experiences related to Star Wars fanfiction.
Star Wars Fanfiction as an Example
West End Games' RPG house created extensive fan-created content for Star Wars over 20 years.Fanfiction allowed fans to express their love and passion for the Star Wars universe.The shared interest in Star Wars sparked a sense of community among fans.
Shared Memories and Cultural Art
Fanfiction is an example of how shared memories can be created through cultural art.Fans bond over their interpretations and creations inspired by the original content.Fanfiction expands the storytelling universe and encourages further engagement within the community.
Community Expansion and Inclusivity
Communities formed around fanfiction are open to welcoming new members who share a love for the franchise.Discussions, collaborations, and sharing of fan-created content strengthen the sense of community.Fanfiction serves as a platform for individuals to contribute their unique perspectives and ideas.
38:42 The Role of Cultural Art in Creating Shared Experiences
This section delves into the role of cultural art in creating shared experiences that bring people together. The speaker highlights examples from movies like "Jaws" and emphasizes the importance of fun and adventurous films.
Cultural Art as Shared Experience
Cultural art forms like movies, music, or paintings create moments of shared experience among individuals.Watching popular movies or listening to well-known songs allows for connections based on common references.
Fun Movies as Catalysts for Shared Memories
Films like "Star Wars," "Rocky," or "Jaws" brought back a sense of fun and adventure in American cinema during the 70s.Shared memories are formed when people recall specific scenes or emotions from these movies.
Personal Example: Watching "Jaws"
The speaker shares a personal memory of watching "Jaws" in a movie theater with their head covered due to fear.Despite not fully watching the movie, they can still connect with others who have experienced it.
Art Bringing People Together
Cultural art has the power to unite people rather than separate them.Communities formed around cultural art are open and inclusive, allowing for shared experiences and connections.
39:37 The Openness of Communities and Value Proposition
This section emphasizes the openness of communities and the importance of a value proposition in attracting new members. The speaker discusses how communities are never closed but always ready to welcome individuals who share common values.
Openness of Communities
Communities are not meant to be exclusive or closed off.They are designed to bring people together based on shared interests or values.
Value Proposition in Community Building
A community needs a value proposition that offers something meaningful to its members.This value can be emotional, nostalgic, or related to personal experiences.
Examples of Value Propositions
Nostalgia for childhood memories, such as losing a pet, can serve as a value proposition for certain communities.Emotional connections formed through shared experiences create a sense of belonging within the community.
Expansion and Inclusivity
Communities are always ready to welcome new members who align with their values.Shared memories and experiences act as bridges that connect individuals within the community.
40:13 The Power of Negative and Positive Emotions in Storytelling
In this section, the speaker discusses the role of negative and positive emotions in storytelling. They explore how different emotions resonate with people and how stories are structured to include both negative and positive elements.
Understanding Emotional Resonance in Storytelling
Negative and positive emotions play a significant role in storytelling.People tend to understand and connect better with stories that incorporate musical notes or variations in emotion.Both negative and positive elements are present in stories, such as romantic comedies where there is an initial conflict between the main characters before they eventually come together.Tragic moments or dark dramas also attract audiences, as they provide a contrast between what could have been done right but wasn't.
Attraction to Negative Situations with Resolutions
Audiences are attracted to negative situations that have resolutions, such as crime films or stories about serial killers where justice ultimately prevails.This attraction stems from the belief that there is justice in the world, even for heinous criminals.While some movies may end tragically with everyone dying, there is often still a sense of purpose or accomplishment achieved by the characters.
Providing Complete Stories for Audience Satisfaction
It is essential to provide audiences with complete stories that encompass both negative and positive aspects.Merely presenting shocking or attention-grabbing moments without offering a satisfying resolution can be considered unethical.Audiences need a story that twists their emotions, includes both positive and negative sides, features well-developed characters, and provides closure through either happy or tragic endings.
Examples of Effective Storytelling
Startups like Uber successfully use storytelling to address real-world problems. For example, Uber was created because it was challenging to find taxis in Paris.Uber's story resonated with many travelers who had experienced difficulties with traditional taxis, offering a solution that provided trust and convenience.Uber also created a sense of community through features like group rides, transforming the taxi experience into a shared journey.
45:00 The Power of Storytelling in Building Communities
In this section, the speaker discusses how storytelling can be used to build communities. They use the example of Uber to illustrate how storytelling can create a sense of belonging and connection among users.
Building Community Through Storytelling
Storytelling has the power to create communities by providing a unique narrative that resonates with people's experiences or desires for change.Uber's story effectively built a community by addressing common frustrations with traditional taxis and offering an alternative that prioritized safety and convenience.By joining Uber, users became part of a larger community that shared similar transportation experiences and values.
Transforming Taxi Rides into Shared Journeys
Uber's innovative approach transformed individual taxi rides into shared journeys by introducing features like group rides.Group rides allowed passengers to interact with one another, fostering connections and conversations during their trips.This shift from solitary travel to communal experiences further strengthened the sense of community within the Uber ecosystem.
Selling More Than Just Transportation
Through storytelling, companies like Uber sell more than just transportation services; they sell a way of traveling that includes a sense of belonging and connection.By tapping into people's desire for community and shared experiences, these companies create loyal customers who feel connected to something bigger than themselves.
Note: The transcript provided is in English.
46:30(t=2790s) The Convenience of Uber
In this section, the speaker discusses the convenience and ease of using Uber, particularly in situations like being stuck in a traffic jam. They highlight how Uber brings people together and creates a win-win situation.
Benefits of Using Uber
Uber eliminates the frustration of being stuck in a traffic jam, as both the driver and passenger are on the same side.Unlike traditional transportation methods, there is no win-lose situation with Uber; it is either a win-win or lose scenario.The speaker emphasizes that money can be made while waiting for rides, creating a financial benefit for drivers.However, they also acknowledge that if a trip takes too long, drivers may lose money.
47:04(t=2824s) Emotional Involvement in Games
This section explores how spending more time playing games leads to increased emotional involvement. The speaker highlights the importance of shared memories and different learning styles.
Emotional Connection in Gaming
The more time people spend playing games, the more emotionally involved they become.Shared memories play a significant role in emotional involvement during gaming experiences.Different individuals have varying learning styles - visual, intellectual, kinesthetic - which impact their level of engagement with games.Active participation in gaming activities enhances emotional connection and makes it more interesting.
47:42(t=2862s) Value Proposition in Web3
Here, the speaker reflects on potential shortcomings in web3's value proposition. They discuss how focusing solely on financial gain can undermine the generous nature of creating meaningful experiences.
Reevaluating Value Proposition
Some games within web3 initially focused on financial gains similar to farming simulations.However, this approach contradicts the speaker's vision of creating generous propositions that make life easier and more meaningful.They believe that inspiring, caring for others, and creating positive experiences are the true value propositions in any medium.The speaker suggests that web3 should prioritize bringing people together through shared experiences, emotions, and memories.
48:50(t=2930s) Separating Values from Value in Web3
This section delves into the challenge of distinguishing between values and value in web3. The speaker highlights the potential confusion caused by equating everything created with monetary value.
Confusion of Values and Value
The metaphor of web3, similar to Bitcoin, blurs the line between values (emotional, cultural) and monetary value.Creating something does not automatically give it inherent value; its worth lies in how it improves someone's life or experience.Speculation can lead to assigning value based on others' desire for a creation rather than its intrinsic worth.Understanding this distinction is crucial to avoid conflating values with monetary gain.
50:08(t=3008s) Creating Value in a Web3 Environment
Here, the speaker emphasizes the potential for creating value within a web3 environment. They discuss how fostering connections can lead to a safer and greener world.
Creating Value in Web3
A web3 environment offers unparalleled opportunities to create value by connecting people across vast distances.Building relationships through shared experiences reduces conflicts and fosters empathy among individuals worldwide.By leveraging these platforms, we can collectively work towards making the world safer, greener, and more enjoyable.Cultural communicative platforms have immense potential to improve lives if their main goal is bringing people together.
50:58(t=3058s) Power of Storytelling in Web3
This section explores the power of storytelling within web3 and its ability to foster connections and understanding among people.
Storytelling in Web3
Storytelling plays a vital role in any cultural medium, including web3, by creating shared experiences and emotions.Engaging with others' stories and experiences builds empathy and love for people worldwide.Games like Baldur's Gate 3, The Last of Us, or user-created content in Minecraft or Roblox facilitate storytelling and expression.These platforms allow individuals to share their visions, memories, or even rebuild lost places, fostering connection and understanding.
Note: The transcript provided does not cover the entire video.
52:47 Storytelling and Gaming
This section discusses the genre of storytelling in gaming, the potential negative effects of adrenaline-based games, and the monetization schemes used in gaming.
The Genre of Storytelling in Gaming
Storytelling is a popular genre in gaming.Some games can be violent, attracting kids to play them.There are different types of games, including twitch adrenaline games that stimulate adrenaline levels.
Negative Effects of Adrenaline-Based Games
Studies have shown that twitch-like adrenaline-based games can have addictive tendencies.These games provide immediate gratification and stimulation, leading to hours of gameplay without realizing it.While a dose of adrenaline can be healthy, it can also become addictive for some individuals.Monetization schemes in these games target those with addictive or impatient tendencies.
Monetization Schemes in Gaming
One monetization scheme is based on impatience, where players desire instant rewards rather than waiting.Another scheme targets players who are unable to resist purchasing items immediately.Some game developers create situations that specifically target children with these tendencies.Responsible measures need to be taken to address these issues and protect players.
55:20 Stimulating Curiosity and Creating Memorable Moments
This section explores how stimulating curiosity and creating memorable moments can enhance gaming experiences. It also emphasizes the importance of responsible game design.
Stimulating Curiosity
The human brain is naturally attracted to new stimuli, which creates a sense of excitement and curiosity.This stimulation acts as a different kind of drug for the brain compared to adrenaline-based games.Short videos like TikTok can capture attention quickly but may not leave lasting memories due to limited exposure time.
Creating Memorable Moments
Memories are more likely to form when engaging with content for longer durations, such as three to five minutes.Responsible game design should focus on creating lasting and meaningful experiences for players.Building communities around shared memories can lead to loyalty and attract more players.
The Value of Generosity in Game Design
Games that allow players to express themselves and create their own content foster a sense of generosity.Creating and sharing content with others enhances the gaming experience.This approach is not just moralistic but also makes business sense by building strong communities.
56:32 The Power of Stories in Gaming
This section highlights the importance of storytelling in gaming and the need for more stories in the industry.
The Need for More Stories
Questions are more important than answers when it comes to understanding why we need more stories in gaming.Human brains are wired to respond to stories, making them an essential aspect of gaming experiences.
Conclusion
Gaming encompasses various genres, including storytelling, adrenaline-based games, and curiosity-driven experiences. It is crucial for game developers to be responsible in addressing potential negative effects and monetization schemes. By stimulating curiosity, creating memorable moments, and embracing generosity, games can build loyal communities. Ultimately, the power of storytelling plays a significant role in enhancing gaming experiences.
58:44 Gamification of Education
In this section, the speaker discusses the gamification of education and how it can be effective in learning.
Redefining Education
The speaker suggests that education should not be limited to teachers imparting knowledge but should involve sharing problem-solving experiences.Education should focus on storytelling methods to make it more relatable and engaging.Instead of memorizing facts and processes, students can learn from real-life stories and experiences.
Value of Fiction in Education
The speaker mentions Aristotle's view on fiction as a valuable educational tool.Fictional stories can broaden one's life experience and teach important lessons without having to personally go through them.By incorporating storytelling methods into education, it becomes more engaging and relatable for students.
Gamifying Education
To gamify education, educators need to understand storytelling methods.Curriculum content can be presented as stories rather than just dates or facts.Games have the potential to relay educative stories effectively, such as Assassin's Creed taking players into historical settings.Animal Crossing is an example where collecting animals from the ocean provides educational information about them.
Procedural Rhetoric in Games
Games have a procedural rhetoric that allows players to learn through simulations and gameplay mechanics.Monopoly was originally designed as an educational game to teach about monopolies and capitalism's pitfalls.However, over time, its message has been overshadowed by the focus on financial success.
Empowering Learners
Giving learners the right tools, environment, and platform to express themselves and share their stories is crucial for meaningful learning experiences.Passionate creation may not always result in monetary value but can still hold significance for someone else.
01:04:13 Conclusion
In this section, the speaker reflects on the value of passionate creation despite its potential lack of monetary worth.
People have been creating things with passion and energy, even if they may seem worthless to others.The speaker emphasizes the importance of giving people a chance to express themselves and share their stories, as it can lead to meaningful outcomes.While some creations may not be worth a billion dollars, they still hold value for someone and contribute to personal growth and learning.
01:04:52 First Memory of Games Played
The speaker discusses their first memories of playing games, including Candyland and chess with their dad.
Childhood Games
The speaker's first memory of a game they played was Candyland, which they played as a little kid.They also have fond memories of playing chess with their dad, who taught them the game when they were four years old.The speaker recalls being proud to learn the rules of chess and how their dad would not let them win, but eventually beat him at the age of 13.They remember specific details about playing chess with their dad, such as sitting on the floor while he was on the couch.
01:06:59 Top Three Storytellers
The speaker shares their top three storytellers in music, books, or other industries.
Taylor Swift
The speaker mentions Taylor Swift as a great storyteller in music.They specifically mention "Never Grow Up" by Taylor Swift as a song that always makes them cry due to its emotional storytelling and empathy.
The Wire
The speaker praises the storytelling in the TV series "The Wire," mentioning it as one of their favorites alongside shows like "Breaking Bad."They describe the stories in "The Wire" as breathtaking, confusing, absorbing, and powerful.
Neil Gaiman or Alan Moore
The speaker expresses admiration for both Neil Gaiman and Alan Moore as storytellers in books and comics.They mention being a big fan of Neil Gaiman's work, particularly citing "Sandman," while also acknowledging Alan Moore's genius despite his grumpy demeanor.
01:09:03 Web 3 Games/Apps Experience
The speaker discusses their experience with web 3 games/apps and mentions working on a game called Dwise.
Dwise Game
The speaker mentions working on the game Dwise, which they consider a web 3 game.They had a lot of fun working on it, even before it became a web 3 game with NFT offerings.The speaker hints at other games they have worked on but cannot discuss due to confidentiality.
Web 3 Games/Apps
The speaker differentiates between different types of web 3 games and apps.They mention enjoying games like "The Horde" or "Die Tonight," created by a company, and describe one brawler game as particularly enjoyable.The speaker highlights the concept of saving planets and changing biomes in the game "Life Beyond" as an interesting aspect of web 3 gaming.
Positive Outlook
The speaker expresses positivity about the future of web 3 games/apps and believes it is a place where games will thrive.However, they mention that their workload primarily revolves around PC, console, and mobile games, but they are open to new adventures in the web 3 space if approached by people with genuine intentions.
Note: This summary covers key points from the transcript while maintaining conciseness.
01:11:10 The Beauty of Web 3 Games
In this section, the speaker discusses the potential of web 3 games and their ability to compete with traditional games. They also touch upon the educational aspects of gaming and the importance of critical thinking.
Web 3 Games and Their Potential
The speaker believes that the best web 3 games are yet to be made but they have the potential to compete with any other game on the planet.They mention Assassin's Creed as an example of a game that incorporates educational elements, such as references to Greek philosophy.The speaker emphasizes that education should focus on creating spaces for people to explore and figure things out for themselves rather than simply providing answers.Games are excellent at setting up debates, encouraging critical thinking, and presenting different perspectives on questions.
Importance of Critical Thinking in Education
The speaker highlights that education today tends to focus more on providing right or wrong answers rather than fostering critical thinking skills.They advocate for setting up situations where students can engage in debates, develop critical thinking skills, and learn how to come to agreements when confronted with opposing truths.The speaker suggests that our education system needs to prioritize these skills and create opportunities for students to think independently.
01:13:30 Gamert Tre - A Platform for Matching Gamers
In this section, the speaker introduces Gamert Tre, a platform designed to match gamers based on their interests. They discuss its potential benefits and how it can enhance gaming experiences.
Gamert Tre - Tinder for Gamers
Gamert Tre is described as a "Tinder for gamers" where users can find others who share similar gaming interests.By matching gamers with shared interests, Gamert Tre aims to facilitate enjoyable gaming experiences akin to playdates for adults.The speaker acknowledges the abundance of games being released and suggests that platforms like Gamert Tre can help people discover and play a variety of games.
01:14:41 Understanding the Essence of Games
In this section, the speaker delves into the essence of games and emphasizes the importance of understanding their primary goal. They also discuss the role of game developers and the need for better tools in game creation.
Essence of Games
The speaker asserts that games are not solely about attracting players but rather about illustrating real and truthful experiences, whether metaphorical or fictional.Understanding this fundamental aspect is crucial for anyone involved in creating games or platforms for game developers.They emphasize that games excel at sharing stories and inspiring others to tell their own stories based on those experiences.
Tools for Game Creation
The speaker expresses a desire for better tools to make game creation easier, citing Epic as an example of a company that has successfully provided such tools.They believe that with improved tools, more people will be able to create games and share their unique experiences.
01:15:56 Recommended Authors on Storytelling and Collective Knowledge
In this section, the speaker recommends authors who have written about storytelling, collective knowledge, and related topics. They provide brief information about each author's background.
Recommended Authors
Stephen Denning: Former World Bank employee who transformed communication at the bank into a knowledge-sharing platform. His work on professional storytelling is highly recommended.John C.D. Brown: Worked at Xerox and wrote about war stories and collective knowledge. His insights on these subjects are valuable.Hakim Bey: A philosopher known for his work on TAZ (Temporary Autonomous Zone). However, there may be some controversies surrounding him currently.
Note: Timestamps have been associated with the corresponding bullet points as requested.
01:17:07 Collective Knowledge and the Importance of Human Memory
In this section, John Ste discusses the concept of collective knowledge and emphasizes the importance of human memory in shaping our understanding. He mentions philosopher Pier Levy as an inspiration who highlights that all human knowledge resides in the brains of living people.
Pier Levy's Perspective on Collective Knowledge
Pier Levy, a French philosopher, talks about collective knowledge and its significance.According to Levy, the sum of all human knowledge exists within the minds of individuals.Our knowledge is not limited to what is stored digitally or in books; it encompasses everything present in people's brains.
The Limitations of Digital Knowledge Banks
Creating data banks or knowledge banks should consider that information on websites is merely a digital copy of human knowledge.True human knowledge lies within individual memories and experiences.While databases can facilitate sharing and accessing information, they do not represent genuine human knowledge.
Stories as Efficient Encoding of Knowledge
Stories are highly efficient ways to encode and share knowledge.Encoded stories encompass shared experiences, practical know-how, personal memories, and more.Pier Levy suggests that stories are an effective means to encode human knowledge.
Additional Inspiration from Pier Levy
John Ste recommends exploring the works of Pier Levy for further insights into collective knowledge.As an autodidact with diverse reading interests, John Ste finds inspiration from various sources.Ultimately, games can serve as platforms for sharing and connecting individual brains to foster shared experiences and potentially bring positive change.
01:19:19 Conclusion and Future Discussions
In this concluding section, John Ste expresses his gratitude for discussing storytelling and his enthusiasm for future conversations. The interviewer acknowledges his valuable input and expresses interest in reconnecting for further discussions related to web three projects.
Gratitude and Willingness to Share Knowledge
John Ste expresses his pleasure in discussing storytelling and helping others learn how to tell stories.He appreciates the opportunity to share his insights and experiences.John Ste is always ready for conversations related to storytelling and learning.
Future Discussions on Web Three Projects
The interviewer acknowledges the value of John Ste's perspective and suggests reconnecting for future discussions.They express interest in exploring web three projects together.The possibility of a future collaboration or follow-up conversation
About the session
Roles:
Speakup aka Trang (pron Chan moderator)
Kurt McClung guest
Scenes:
Aburra - Farcaster app for podcasts
Please download the app and register in Farcaster if you want to speak and ask questions
iOS:
Android:
With this link, anyone can access as a listener: https://aburra.xyz/space/139
Moves:
Podcast & Storytelling
We need people to submit their emails or Farcaster IDs so they can join the podcast. This is drive more adoption of web3 mediums as well as host a podcast about storytelling and engagement